Ace Attorney Trilogy gameplay
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#120Visual Novel · 2019 · Capcom

Ace Attorney Trilogy

You play a defense lawyer in court, pointing at pieces of evidence and shouting objection to catch witnesses in their lies during dramatic cross-examinations. Outside the courtroom you walk around crime scenes clicking on details and talking to people to gather what you will need for trial. The writing is funny and the cases twist in unexpected directions, and this collects the first three games in one package.

Gameplay video

More Ace Attorney Trilogy gameplay on YouTube →

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Screenshots & review notes

Ace Attorney Trilogy screenshot 1: Overall

Overall

Capcom's courtroom classic still holds up as one of gaming's best writing showcases, full of memorable characters and absurd but satisfying twists. A genuine legacy collection.

Ace Attorney Trilogy screenshot 2: Moment to moment

Moment to moment

The investigation-and-cross-examination loop is simple but endlessly entertaining, built around the specific joy of catching a witness in a contradiction and slamming your hand on the desk.

Ace Attorney Trilogy screenshot 3: Art and atmosphere

Art and atmosphere

Presentation is charmingly old-school, all exaggerated sprite animations and dramatic stings, remastered just enough to feel comfortable on a modern screen without losing its identity.

Ace Attorney Trilogy screenshot 4: Worth your time?

Worth your time?

Three full games' worth of cases make this a substantial package for the price. Essential for visual novel and mystery fans alike, newcomers included.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

Across three separate games you play a defense attorney, first investigating crime scenes by walking around and examining objects and talking to witnesses, then heading into a courtroom to cross-examine testimony one line at a time. When a witness says something that contradicts a piece of evidence you are holding, you press a button to present that evidence and call out the contradiction, which is the main way you make progress in almost every trial. Getting it right feels great, and picking the wrong evidence usually results in a scolding from the judge before you get another attempt.

Your goal in each case is to prove your client innocent by picking apart the prosecution's story and, usually, uncovering who actually committed the crime along the way. Cases get longer and their twists more elaborate as you move through each game, and the third game's finale ties together plot threads from earlier in the trilogy. Each of the three included games runs about twenty hours or more, and remastered visuals plus a story mode that lets you skip trickier puzzle sections make the games more approachable than the originals.

Much of the actual gameplay is reading dialogue with occasional choices about what evidence to present, rather than anything more hands-on, and choosing wrong sometimes feels more like guessing the writer's intended answer than solving a real puzzle. Some players will find that frustrating in the toughest cases. If you enjoy mystery stories with a strong sense of humor and memorable characters, this remains one of the best written series built around that structure.

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