Bastion gameplay
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#105Action RPG · 2018 · Supergiant

Bastion

You explore a floating, fractured world where the ground physically builds itself into place just ahead of your character as you walk. A narrator comments on almost everything you do in real time, reacting to your specific choices and mistakes as they happen. Combat and exploration are fairly simple, but the narration and world design make it feel distinct from other action games from the same era.

Gameplay video

More Bastion gameplay on YouTube →

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Screenshots & review notes

Bastion screenshot 1: The verdict

The verdict

Supergiant's debut still holds up as a genuine landmark, proving a small team could tell a big story through mechanics as much as words. Its influence is still visible everywhere.

Bastion screenshot 2: The mechanics

The mechanics

The world literally building itself beneath your feet is a clever hook that never gets old, and the combat, while simple, stays satisfying throughout its length.

Bastion screenshot 3: Presentation

Presentation

That reactive narrator is the real star, commenting on your choices in real time in a way almost nothing since has matched. The art style has aged beautifully.

Bastion screenshot 4: Staying power

Staying power

It's a tight, single playthrough experience rather than something built for replays. Still an essential recommendation for anyone curious about narrative-driven action RPGs.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You walk through hand-painted stone platforms that literally build themselves into existence beneath your character's feet as you move, exploring one small floating chunk of world at a time while a narrator comments on almost everything you do, including missteps like falling off the edge. Combat is viewed from above at an angle, and you carry two weapons at once, switching between something like a hammer for close range and a pistol or rifle for distance, along with a special move on a cooldown. Levels are short, self-contained chunks that rarely overstay their welcome.

Your goal is to gather fragments of a shattered world called the Bastion while fighting through increasingly varied enemies, and back at your hub you can spend collected materials to build new structures that add optional difficulty modifiers in exchange for better rewards. Weapons can be leveled up and tested in dedicated challenge arenas if you want to master one in particular. A full playthrough is short, around six to eight hours, which makes it easy to see through to the end without a big time commitment.

The narration is the thing people remember most, since it reacts to your specific choices and gives even small actions a sense of weight and humor. The combat itself is enjoyable but fairly simple compared to more modern action games, and the story, while touching, is told in short bursts rather than long cutscenes. It is a good fit for anyone who wants a short, handsome, story-flavored action game rather than a long grind.

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