Bomb Rush Cyberfunk gameplay
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#150Action · 2023 · Team Reptile

Bomb Rush Cyberfunk

You skate, bike, and spray graffiti across a colorful cartoon city, grinding rails and chaining tricks together to a funky soundtrack while a police-like force chases you if you get too loud. Tagging over rival crews' graffiti and outrunning enforcers gives the moving around real purpose beyond just looking cool. It has a strong style of its own, closer to a rhythm game with skating than a straight racer.

Gameplay video

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Screenshots & review notes

Bomb Rush Cyberfunk screenshot 1: Overall

Overall

It wears its influences proudly and still manages to feel like its own thing, bursting with style from its very first minute.

Bomb Rush Cyberfunk screenshot 2: Moment to moment

Moment to moment

Skating and tricking through the city feels fluid and rewarding almost immediately, with graffiti tagging adding a satisfying rhythm-based twist to exploration.

Bomb Rush Cyberfunk screenshot 3: Art and atmosphere

Art and atmosphere

The funk-driven soundtrack and cel-shaded visuals give it a distinct, confident identity that sets it apart from its obvious inspirations.

Bomb Rush Cyberfunk screenshot 4: Worth your time?

Worth your time?

It is fairly short but built for replays as you chase higher scores and rep. Perfect for fans of stylish, personality-driven arcade games.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You skate, bike, or ride a scooter through a cel-shaded city, grinding along rails, wall-riding up buildings, and spraying graffiti tags on walls while a constantly shifting, funky soundtrack plays underneath everything you do. Basic controls are simple, hold a direction to build speed, tap a button to trick off ramps and grind rails, and holding the trick button lets you chain multiple moves together into a longer combo before you land, which is where the real satisfaction comes from once you get a feel for the flow of a district. Whenever you stop to spray a big graffiti piece, a meter fills that alerts nearby police, who will chase you through the city if you stick around too long, forcing you to either outrun them or find cover.

Your goal is to work your way through the city district by district, tagging enough spots and taking on rival graffiti crews in style-off challenges to unlock the next area, gradually recruiting new playable characters, each with slightly different stats and movement quirks, like a skater versus someone on a bike. As you unlock more of the city, the layouts get more vertical and complex, rewarding you for finding long, flowing lines that connect rails, ramps, and wall-rides across a whole block without ever touching the ground. A full playthrough is on the shorter side, likely under ten hours if you are not chasing every collectible.

Session to session this feels loose and stylish, closer to freestyling through a skate park set to music than a strict objective-driven game. What may frustrate you is that the police chase sequences interrupt your flow in a clunky way compared to the smoothness of just skating, and the mission structure can repeat similar objectives across different crews. Anyone who remembers Jet Set Radio fondly, or just wants a game built entirely around looking cool while moving fast, will feel right at home here.

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