Each night your character falls into a nightmare where he has to climb a collapsing tower by pushing and pulling blocks into a rising staircase before the floor drops out from under him. During the day you deal with a very human relationship drama about commitment and choices that shape which ending you get. The puzzle sections move fast and can spike in difficulty, so it demands quick thinking under pressure.
Gameplay video
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Screenshots & review notes

The verdict
It is a strange, occasionally uncomfortable game that mixes anxiety dreams with block-pushing puzzles, and somehow that combination works better than it should.

The mechanics
The puzzle towers demand quick thinking and precise inputs, ramping up sharply in later stages, while story choices during the day segments shape how the nights play out.

Presentation
Surreal nightmare visuals paired with a jazzy, moody soundtrack give it a distinct late-night bar atmosphere unlike almost anything else on Switch.

Staying power
Its puzzle difficulty and mature themes mean it is not for everyone, but adventurous players looking for something different will find a lot to love.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You play Vincent, a man in his thirties whose girlfriend starts hinting at marriage right as a mysterious woman named Catherine enters his life, and by day you sit at a bar chatting with regulars and texting on your phone through simple menu choices that shape his relationships. At night the game changes entirely, dropping you into a nightmare where you must climb an enormous tower made of blocks before the floor collapses beneath you, and here you push, pull, and climb blocks with the stick and buttons to build a staircase upward while a timer and crumbling floor keep the pressure on. The two halves feel like separate games stitched together, relaxed conversation followed by tense, hands-on puzzle climbing under real time pressure.
Your goal in the bar scenes is to steer conversations and text message replies in ways that shift Vincent's relationships, while your goal at night is purely mechanical, reach the top of the tower without falling, and the puzzle mechanics here are simple to learn but demanding to master, since a wrong pull can collapse your own staircase or trap you against a wall. Later floors introduce special blocks that explode, ice over, or need to be climbed around rather than through, and each new floor genuinely raises the difficulty rather than just repeating earlier tricks. A single climb can take anywhere from a few minutes to a stressful half hour if you keep falling near the top, and the full story runs a good fifteen to twenty hours across multiple nights.
Session to session this swings between calm and frantic in a way few other games attempt, and that contrast is really the appeal. What may frustrate you is that the difficulty spikes hard even on the normal setting, with some floors requiring precise, repeated attempts before you find the right route up. This is a great fit for anyone who wants a genuinely challenging puzzle game wrapped around a surprisingly frank relationship drama, though it will test your patience along the way.
