You play a cocky demon hunter juggling enemies in the air, switching between multiple weapons and fighting styles on the fly to keep a combo going and rack up a style rank. It is fast, flashy, and punishing if you play sloppily, since the game grades every fight on how stylish you looked doing it. This version adds the ability to switch styles freely, which was not in the original release.
Gameplay video
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Screenshots & review notes

Why it lands
Dante has never been more insufferable or more fun to play as, and this remains a high point for stylish action games.

How it plays
Style ranking rewards constant weapon-switching and combo variety, and while the difficulty curve is steep, mastering it feels genuinely earned.

Style and score
The gothic tower setting and over-the-top boss designs give it real visual flair, and the Switch version runs smoothly throughout.

Who it's for
The new free-style switching option makes this the best way to experience it yet. Recommended for action fans who enjoy a real challenge.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You play Dante, a wisecracking demon hunter, fighting through a mysterious gothic tower using swords and dual pistols, and the game gives you four completely different combat styles you can switch between on the fly, one focused on dodging and repositioning, another on aggressive sword combos, another on gunplay, and another that lets you summon a spectral devil arm to grab and juggle enemies. Rather than just rewarding you for winning a fight, the game grades your combat style after every encounter, pushing you to vary your attacks and stay mobile instead of repeating the same safe combo over and over. Boss fights, especially against Dante's rival Vergil across three separate encounters, are tense sword duels that test everything you have learned.
Your goal is simply to climb the tower mission by mission, but the real substance is in how you fight along the way, experimenting with the four styles to find combinations that flow together and look as flashy as they are effective. This Special Edition adds Vergil himself as a fully playable character with his own campaign through the same tower, playing quite differently from Dante with a more precise, sword-focused moveset. A survival mode called Bloody Palace strips away the story and just throws endless waves of enemies at you for players who want pure combat practice.
Session to session this rewards repetition in a good way, replaying an early mission after you have learned more styles feels completely different the second time. What may frustrate newcomers is that the difficulty is genuinely steep even on what the game calls normal mode, and the camera is fixed in some areas in ways that can make platforming sections awkward. This is best for players who enjoy fast, stylish action and do not mind a real challenge, especially since the Switch version lets you freely mix styles and weapons in ways later games in the series eventually copied.
