Diablo II: Resurrected gameplay
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#177Action RPG · 2021 · Blizzard

Diablo II: Resurrected

You pick a character class and click your way through hordes of demons across dark fantasy landscapes, picking up gear that drops constantly and swapping in better weapons and armor as you go. You can flip instantly between the game's original older graphics and the newer remastered look at any time. It is a long grind toward rare gear, so it suits someone who enjoys repeating levels to find something better.

Gameplay video

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Screenshots & review notes

Diablo II: Resurrected screenshot 1: Overall

Overall

A loving, faithful revival that respects why the original mattered while quietly making it easier to actually enjoy today.

Diablo II: Resurrected screenshot 2: Moment to moment

Moment to moment

The grind for gear is as hypnotic as ever, click-heavy combat that somehow never gets old across dozens of hours.

Diablo II: Resurrected screenshot 3: Art and atmosphere

Art and atmosphere

Toggling between old and new graphics is a genuinely delightful party trick, and the new visuals hold up impressively well on Switch.

Diablo II: Resurrected screenshot 4: Worth your time?

Worth your time?

Built for obsessive replay through multiple difficulties and builds; less appealing if you want a story-forward RPG rather than a loot treadmill.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You control a lone adventurer, chosen from classes like barbarian, sorceress, or necromancer, seen from above as tiny on a dark landscape. Left click moves you and attacks whatever you are standing near, right click fires off whatever skill you have assigned to it, like a fireball or a summoned skeleton, and you spend points on a skill tree screen between fights to make yourself stronger. Within the first ten minutes you will be walking through a dark forest at night fighting zombies and skeletons for experience and loot, and you can press a button to toggle the graphics between the original 2001 look and the new remastered one at any time.

The entire game is a loop of walking into new areas, fighting groups of monsters, and picking up weapons and armor that drop from them, hoping for something better than what you are wearing. You will do this across four long acts, each ending in a difficult boss fight, and then the whole game repeats on a harder difficulty with better rewards, which is how a full playthrough can stretch to twenty or more hours. Inventory space is small and precious, so you are constantly deciding what to keep, sell, or leave behind, and later fights demand you actually plan your gear rather than just attack.

Session to session it rewards patience, since gearing up takes real time and some enemies resist your damage type until you adjust your build. What will frustrate newcomers is the old-fashioned difficulty and the fact that dying can mean a walk back to retrieve your dropped items. If you enjoy slowly building a character and chasing rare item drops, and do not mind a slower, older style of game, this holds up well.

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