Diablo III: Eternal Collection gameplay
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#79Action RPG · 2018 · Blizzard

Diablo III: Eternal Collection

You fight through waves of demons collecting gear and loot, choosing a class like a barbarian or wizard and mixing skills to suit your playstyle. Up to four people can play together on one screen, making the pace of finding new gear feel constant and social. It leans toward repeated short runs for loot rather than a story you sit with closely.

Gameplay video

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Screenshots & review notes

Diablo III: Eternal Collection screenshot 1: Why it lands

Why it lands

It's the ultimate comfort loop game, endlessly replayable in short chunks, even if by now the core content feels a little dated next to newer loot grinders.

Diablo III: Eternal Collection screenshot 2: How it plays

How it plays

Hacking through hordes and chasing better gear remains satisfying, and four-player couch co-op turns the whole thing into a genuinely great group activity.

Diablo III: Eternal Collection screenshot 3: Style and score

Style and score

The dungeons and demon-infested vistas are moodily lit and detailed, running smoothly enough on Switch that busy screens rarely bog things down.

Diablo III: Eternal Collection screenshot 4: Who it's for

Who it's for

Great for groups wanting a mindless, social loot grind on the couch. Solo players who've already burned out on Diablo elsewhere may find little new here.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You start by picking one of seven classes, a barbarian swinging axes, a wizard flinging frost, a necromancer raising corpses, then drop into a dark fantasy town where a voice tells you demons are pouring out of the earth again. You move with the left stick, attack with face buttons tied to a handful of skills, and dodge or reposition as skeletons and zombies swarm you in tight clusters. Within minutes you are clearing rooms of enemies that burst into loot when they die, and the game trains you to just keep pressing forward toward the next fight.

The goal across dozens of hours is simple to say and hard to stop doing: kill monsters, pick up gear, equip anything better, repeat, while the story campaign walks you through a handful of acts fighting increasingly large demonic threats. Once you finish the campaign you unlock adventure mode and rifts, randomly generated dungeons built purely for grinding loot and experience, and seasons periodically reset your character so everyone races to gear up again from scratch. A single rift takes ten or fifteen minutes, so you can always fit in one more run.

Session to session this feels like a slot machine you control with a sword, satisfying in short bursts and genuinely relaxing once your character gets strong enough to steamroll a screen at a time. Up to four people can play on one Switch console at once, which makes it a great couch game for a family or group of friends. If you dislike repetitive grinding for its own sake the endgame will wear thin, but if you enjoy watching numbers get bigger while demons explode, this holds up for a very long time.

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