You run a rundown medieval graveyard, digging graves, chopping wood, and deciding what to actually do with the bodies people bring you, which is not always the honest choice. It plays like a farming sim crossed with a factory game, since you build machines and worklines to process resources automatically. The humor is dark and dry, so it fits people who like their cozy games with a mean streak.
Gameplay video
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Screenshots & review notes

Overall
It commits fully to its morbid premise, and that dark, deadpan sense of humor makes it stand out from the crowded farming-sim pack. Not always fair, but always funny.

Moment to moment
The automation and crafting chains reward planning and patience, though some quest lines are cryptic enough to send you hunting for a guide more than once.

Art and atmosphere
Its gothic pixel art gives the cemetery setting real personality, walking a fine line between charming and genuinely unsettling. Performance is stable throughout.

Worth your time?
Best suited to sim fans who want something with a sharper, weirder edge than the usual cozy farming template. Some patience with obtuse systems required.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You run a rundown medieval graveyard, chopping wood, mining stone, and preparing corpses for burial by dragging and dropping items in menus and walking around a small top-down world talking to the local townsfolk. The dark joke at the center of the game is that improving how a corpse looks for burial sometimes involves removing organs that then quietly get used elsewhere in town, and nobody in the story seems too eager to ask questions about it. Crafting connects a huge number of systems together, so making a simple item might require you to first learn alchemy, then smithing, then farming ingredients, before you can finally produce what you actually needed.
Your goal is to build up your graveyard business and unlock new crafting recipes and buildings, all while managing your character's limited energy each day, which forces you to plan carefully rather than just doing everything at once. NPCs around town have their own schedules and needs, and satisfying them opens up new quests and story content, including a couple of substantial paid expansions that add areas like a tavern and a look into the afterlife. A player who wants to see and unlock most of what the game offers should expect to spend fifty hours or more.
The systems are legitimately fascinating to untangle, but the game is not shy about gating progress behind tedious resource gathering, and it rarely explains clearly what you should be doing next. Early on especially, limited energy can make even simple days feel like a grind. Players who enjoy slowly untangling a dense web of crafting systems will find a lot to love here, while anyone wanting a relaxed, straightforward farming game may bounce off the friction.
