You pick DC superheroes and villains and fight one on one, unlocking gear pieces from matches that change both how your character looks and their combat stats. The story mode has genuine production value, jumping between characters as a superhero civil war plays out. It combines a fighting game with light loot collecting in a way that keeps matches feeling like they are building toward something.
Gameplay video
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Screenshots & review notes

Why it lands
A superhero fighter with more heart than most, its gear system adding surprising depth to what could've been a simple licensed cash-in.

How it plays
Combat is flashy and forgiving for newcomers while still rewarding technical players who dig into combo strings.

Style and score
Character designs nail the tone of DC's biggest icons, and cinematic clashes between heroes look terrific even scaled down for handheld.

Who it's for
The story mode alone is worth the price of admission, and gear grinding gives dedicated players plenty of reason to keep coming back.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You control a DC superhero or villain like Batman or Wonder Woman in a one-on-one fight, viewed from the side, with the same basic idea as any fighting game: empty the other character's health bar first. Movement and blocking sit on the stick, four buttons handle different attacks, and a meter at the bottom of the screen fills up as you fight, letting you spend it on a powerful super move once it is full. Your first ten minutes will be the story mode, which opens on a devastated version of Earth ruled by Superman, and it plays out like an animated movie between short, guided fights that teach you each character as you go.
Aside from the story, most of your time goes into the gear system, where winning fights and completing challenges earns armor pieces that change how your character looks and slightly boosts their stats, which you can mix and match before online or single-player matches. A rotating mode called the multiverse offers a map of daily challenge fights with quirky rule modifiers, like fire that damages both players. A story playthrough takes six to eight hours, while the gear grind and character roster, which includes a great mix of DC heroes and villains, can occupy much longer for people who enjoy collecting.
Session to session the story mode is the highlight, since the writing and character animation make it feel like watching a DC film you also get to fight in. What can frustrate newcomers is that gear stats mean two players with the same character are not always on equal footing, and the Switch version looks noticeably softer than other platforms. If you want a fighting game you could hand to someone who has never played one, largely because the story carries them along, this is a good choice.
