You control a golfer on foot, sprinting between shots across the course while other players are doing the same at the same time, so you have to plan your route and watch for people running through your swing. Shots use a simple power and accuracy meter, but positioning and speed items matter as much as your swing. It turns a normally slow sport into something closer to a race, which some golf fans may find distracting.
Gameplay video
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Screenshots & review notes

Why it lands
It's an enjoyably chaotic spin on golf, though the speed-focused gimmick occasionally undercuts the strategic satisfaction that makes golf golf.

How it plays
Speed Golf's simultaneous-play format keeps rounds brisk and unpredictable, forcing constant decisions about risk versus caution.

Style and score
Courses are bright and varied, and the announcer's energy keeps even a mundane putt feeling like a big moment.

Who it's for
Content felt thin at launch, but post-launch additions helped, and it's best enjoyed in short bursts with friends rather than long solo sessions.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You pick a Mario character, step up to a tee, and swing with a simple press-and-hold motion that sets your power and aim before you release the shot, watching the ball arc across colorful, exaggerated courses. The signature twist is Speed Golf, where after you and your opponents all hit your shots, everyone sprints on foot toward their own ball at the same time, dodging obstacles and each other to reach it first and hit again. Characters have special dashes and unique shots, like a version of Bowser who can smash through obstacles or Rosalina who can freeze the green briefly, giving each pick a distinct personality on the course. Standard modes are here too, letting you play a calm, traditional round without any racing if you would rather take your time.
Most of a session in Speed Golf mode is spent alternating between careful aiming and frantic running, since the moment your ball lands you are already sprinting to line up the next shot before an opponent gets there first. There is also a slower adventure mode where your custom character walks around a golf resort, takes on rivals, and gradually improves their stats through practice and events, though its pacing is leisurely compared to the frantic main mode. A round of standard golf takes around twenty to thirty minutes, while Speed Golf matches move much faster thanks to the constant motion. Online play lets you take your character's growth into matches against strangers, with house rules you can adjust.
With friends on the couch, the running and shoving of Speed Golf turns golf into something closer to a party game, which is where this shines brightest. Played alone, the adventure mode's slow pace and the relatively small number of courses may leave you wanting more variety after a while. It suits groups looking for a loud, silly take on golf more than golf purists hoping for a deep, course-heavy simulation.
