Mega Man Legacy Collection gameplay
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#142Platformer · 2018 · Capcom

Mega Man Legacy Collection

This bundles the original run of Mega Man games from the NES era, complete with a rewind feature so a bad jump does not mean starting the whole level over. You run and shoot through short stages, picking off a boss at the end of each to steal their weapon for later use. It is built for people curious about where the series started, with save states to soften the original difficulty.

Gameplay video

More Mega Man Legacy Collection gameplay on YouTube →

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Screenshots & review notes

Mega Man Legacy Collection screenshot 1: Why it lands

Why it lands

Playing all six original games back to back reveals just how quickly this series refined itself, warts and all.

Mega Man Legacy Collection screenshot 2: How it plays

How it plays

Precision platforming and unforgiving boss patterns are softened slightly by rewind and save-state features, making the harder stretches far less frustrating than they used to be.

Mega Man Legacy Collection screenshot 3: Style and score

Style and score

It preserves the classic 8-bit look faithfully, and the bundled galleries add nice historical context without cluttering the experience.

Mega Man Legacy Collection screenshot 4: Who it's for

Who it's for

Boss rush modes and challenge stages give it extra life for completionists. Best suited to those who appreciate old-school difficulty with modern conveniences attached.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You get all six original NES Mega Man games in one package, each one a side-scrolling run-and-jump-and-shoot game where you pick which of eight robot boss stages to tackle first, then use the weapon you earn from beating that boss against the others who are weak to it. Controls are simple, move, jump, shoot, but the level design demands precision, spike pits and bottomless chasms kill you instantly, and early Mega Man games in particular expect you to memorize enemy placement through repeated attempts. A rewind feature lets you hold a button to instantly undo a death or a bad jump, which genuinely changes how approachable these decades-old games feel today.

Your goal in each game is the same structure, clear eight robot master stages in the order you choose, then take on a multi-stage final gauntlet using everything you have collected, and the difficulty climbs noticeably as you move from the first game to the later ones, with tighter platforming and more aggressive enemies. Mega Man 2 and 3 in particular are considered high points of the series and hold up well today. Each individual game takes a few hours to finish, and the whole collection offers a genuine multi-week project if you play through all six.

Session to session, using the rewind feature turns what used to be a controller-throwing experience into a relaxed one, since you can immediately retry a tricky jump rather than replaying an entire stage from the start. What may still frustrate you is that later NES entries in the set show some repetition in stage design, and without rewind turned on the difficulty is genuinely unforgiving. This is a great way for a curious newcomer or a nostalgic veteran to experience where one of gaming's most influential action series began.

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