Mortal Kombat 11 gameplay
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#179Fighting · 2019 · WB

Mortal Kombat 11

You pick a fighter and trade brutal special moves and combos against another player or the computer, ending particularly rough matches with an over the top finishing move. A lengthy story mode ties the roster together with time travel and dramatic cutscenes between fights. It is graphic and violent by design, so know that going in if that is not your thing.

Gameplay video

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Screenshots & review notes

Mortal Kombat 11 screenshot 1: Overall

Overall

One of the most complete fighting game packages around, brutal and cinematic in equal measure, even if the story mode's tone whiplashes constantly.

Mortal Kombat 11 screenshot 2: Moment to moment

Moment to moment

Inputs feel crunchy and deliberate rather than blazing fast, a slower rhythm that rewards patience over button mashing.

Mortal Kombat 11 screenshot 3: Art and atmosphere

Art and atmosphere

Fatalities and stage details are grotesquely detailed, and the Switch port holds up admirably during the chaos of special moves.

Mortal Kombat 11 screenshot 4: Worth your time?

Worth your time?

A deep roster and steady post-launch support give this real longevity for fighting fans, though newcomers may find the systems intimidating at first.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You control one of two fighters facing off on a 2D plane, even though the characters and backgrounds are fully three-dimensional, and your job is to reduce the opponent's health bar to zero before they do the same to you. The controls use one stick or pad to move and block, and four attack buttons for different limbs, which combine into strings of moves you learn move by move, with a built-in practice mode that shows the exact inputs on screen. Your first ten minutes will likely be spent in that tutorial, which walks you through blocking, throwing, and your character's special moves like a projectile or a slide, before the story mode drops you into a series of cinematic fights against different characters.

Once you are past the basics, most of your time is spent either in the story mode, which plays like an interactive action movie about time travel gone wrong, or in towers of fights against the computer that reward currency and costume unlocks. Fights themselves get harder as you learn to read your opponent, since blocking too much lets them grab you and attacking too much leaves you open, and a meter builds up during the match that lets you spend it on a comeback move or a finishing fatality. A single story mode playthrough takes six to eight hours, while the fighting itself can be practiced for as long as you like.

Session to session it rewards repetition, since replaying the same match teaches you your opponent's patterns, and the fatalities, gruesome finishing moves shown after a win, are a spectacle even for people who do not care about competitive fighting. What may frustrate newcomers is that online opponents can be much better than you early on, and on Switch the picture is softer than other versions though it still runs smoothly. If you want a fighting game with an unusually good tutorial and a genuinely entertaining story to work through alone, this is a strong starting point.

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