No More Heroes 3 gameplay
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#38Action · 2021 · Grasshopper

No More Heroes 3

You control an assassin walking between open city zones, picking up odd side jobs like mowing lawns or delivering pizzas to earn enough money to challenge the next ranked boss. Combat mixes a beam sword with wrestling moves and rewards dodging just before an attack lands. The overworld padding between fights and the deliberately crude humor will not be for everyone, but the boss fights themselves are memorable.

Gameplay video

More No More Heroes 3 gameplay on YouTube →

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Screenshots & review notes

No More Heroes 3 screenshot 1: Overall

Overall

It's gleefully weird and rough around the edges in equal measure, embracing B-movie absurdity in a way few big-budget games would dare.

No More Heroes 3 screenshot 2: Moment to moment

Moment to moment

Combat mixes wrestling moves with beam-katana slashing, and while the open-world padding between boss fights drags, the boss encounters themselves are terrific.

No More Heroes 3 screenshot 3: Art and atmosphere

Art and atmosphere

The scrappy, low-budget visual style feels intentional, matching the punk energy of Travis Touchdown's world even when the frame rate stumbles.

No More Heroes 3 screenshot 4: Worth your time?

Worth your time?

This is really for existing fans of the series' irreverent tone, since newcomers may bounce off the pacing before reaching the game's best moments.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You play Travis Touchdown, an otaku assassin wielding a glowing beam katana, and combat mixes simple sword slashes with wrestling-style grabs and throws you trigger once an enemy is staggered. The game is set in a small, sparse open town that you drive and walk around between jobs, and the presentation leans heavily into comic book style panels, loud music, and crude jokes throughout. Before taking on the next big boss, you often need to earn entry money through oddball part-time jobs like mowing lawns or collecting trash scattered around town, which are simple minigames rather than proper missions. The tone right from the start is gleefully weird, mixing superhero parody with very blunt humor.

Most of your time alternates between these quick job minigames to earn money, ranked assassin battles that unlock new areas and abilities, and the boss fights themselves, each of which throws you against a wildly different, larger-than-life personality with its own gimmick and stage. As you progress through the ranks, Travis gains new death glove skills and weapon upgrades that make combat noticeably deeper than it looks at first glance. A full playthrough, including side jobs, takes somewhere around fifteen to twenty hours depending on how much side content you chase. The open areas connecting missions are intentionally sparse rather than packed with things to do.

Session to session, the joy here comes from the boss fights and combat feel rather than the world around them, and the humor is crude enough that it will not land for everyone. What might frustrate you is noticeable slowdown in the open areas and a structure that expects you to already be fond of this series' particular sense of humor and pacing. It is a strange, personal cult favorite, and if its off-kilter sense of humor and style click with you, very few other games feel similar.

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