Snipperclips gameplay
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#191Puzzle · 2017 · Nintendo

Snipperclips

You and a partner control paper cutout characters that can snip pieces off each other's shapes, and you have to figure out what shape you need to become to solve each puzzle, like turning into scissors or a ramp. Communication matters more than skill, since you are constantly negotiating who cuts what and where. It leads to a lot of laughing at mistakes as much as satisfaction from getting a puzzle right.

Gameplay video

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Screenshots & review notes

Snipperclips screenshot 1: The verdict

The verdict

A genuinely inventive co-op puzzler that turns simple shape-cutting into constant, giggling chaos with another player.

Snipperclips screenshot 2: The mechanics

The mechanics

Puzzles demand real communication and experimentation, often solved through happy accidents as much as clever planning.

Snipperclips screenshot 3: Presentation

Presentation

Its clean, paper-craft visual style is charming and instantly readable, perfect for players of any age.

Snipperclips screenshot 4: Staying power

Staying power

One of the best couch co-op games on Switch, though it offers little for solo players since the whole design hinges on a partner.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You and a second player each control a small paper character on screen, and your only real tool is a button that lets each of you snip a piece out of the other character's shape, since your bodies are made of paper that can be cut. Levels ask for something specific, like carrying a basketball into a hoop or scooping up falling eggs, and you solve them by cutting your partner into a useful shape, like a hook or a bowl, through trial and error and a bit of talking out loud. Your first ten minutes will likely involve some confused laughing as you both try snipping each other into odd shapes before stumbling onto a solution that actually works.

Most of your time is spent moving through short, themed puzzle rooms together, and because most puzzles have more than one valid shape that solves them, sessions often turn into a friendly argument about whose idea to try first. As you progress, puzzles introduce new elements like moving platforms or timing challenges, but the core activity of communicating and cutting stays the same throughout, and a full campaign with its extra puzzles takes a handful of hours to clear together. There are also four-player party games included for group play beyond the main puzzle campaign.

Session to session the fun comes almost entirely from playing with another person in the same room, since talking through a solution together is the whole point of the game. What may frustrate newcomers is that playing alone, controlling both characters by switching between them, is far less enjoyable than playing with a partner, and the whole experience is fairly short. If you have someone to sit next to on the couch, this is one of the friendliest, funniest co-op games available.

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