Torchlight II gameplay
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#113Action RPG · 2019 · Perfect World

Torchlight II

You pick a hero, click on monsters to attack them, and watch loot spill out of every chest and enemy you defeat. A pet follows you around and can run back to town to sell your junk so you never have to stop exploring. It is a light, colorful, easygoing dungeon crawler, good for relaxing sessions of collecting gear rather than deep strategy.

Gameplay video

More Torchlight II gameplay on YouTube →

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Screenshots & review notes

Torchlight II screenshot 1: The short version

The short version

It never aimed to reinvent the loot-grinder wheel, and that's fine, because what it does it does with real charm and zero pretension. A comfort-food action RPG.

Torchlight II screenshot 2: In the hands

In the hands

The pet system streamlining town trips is a small quality-of-life touch that makes a huge difference to pacing, keeping you in the dungeon instead of running errands.

Torchlight II screenshot 3: Look and sound

Look and sound

Bright, colorful art direction keeps things breezy where other loot-focused games go grim, and the whole thing runs lightly and smoothly on Switch.

Torchlight II screenshot 4: The long haul

The long haul

Great for short, low-commitment sessions rather than marathon runs. A solid pick for anyone easing into the action RPG genre without wanting to be overwhelmed.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You pick one of several classes and click or aim your way through dungeons and overworld areas killing waves of monsters for loot, with a loyal pet animal following you that can be sent back to town to sell off junk items so you never have to make the trip yourself. Skills are organized into trees per class, letting you build toward things like summoning allies, throwing spells, or dual-wielding melee weapons, and combat stays fast and readable even when the screen fills up with enemies. Picking up better gear and slotting gems into it for bonus effects happens constantly and is genuinely satisfying.

Your goal is simply to push deeper through a handful of varied biomes, growing stronger through better gear and skill points as tougher enemies and bosses show up along the way. Once you finish the story you can start a new game plus with your same character at a higher difficulty, and maps are randomized enough that repeat playthroughs do not feel identical. A first playthrough takes around twenty hours, and local or online co-op works smoothly if you want to play alongside someone else.

The story exists mostly to give you a reason to enter the next dungeon rather than to be memorable on its own, and the endgame does not have the structured extra content that some other loot games offer. What it does offer is a cheerful, colorful loot grind with no microtransactions or unnecessary friction getting in the way. It suits players who want an easygoing, generous version of this style of game, whether playing solo or with a friend.

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