You explore ruined spaceships gathering supplies while trying to avoid or fight strange mutated crew members, drawn in a stylish comic-book art style. Careful planning matters since dying loses your character and their gear, and just running away from a fight is often the smarter choice. It rewards patience and caution rather than aggressive shooting, which may surprise players expecting a straightforward shooter.
Gameplay video
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Screenshots & review notes

The verdict
It's a clever little oddity that doesn't get talked about enough, mixing scavenging tension with dark comic-book humor to good effect. Not flawless, but distinct in a crowded genre.

The mechanics
Boarding derelict ships for loot creates a nice risk-reward loop, though the moment-to-moment shooting is a bit more clunky than the game's smarter systems deserve.

Presentation
The comic-book art style is a highlight, full of dry visual gags, and the narration adds real personality to what could've been a dry survival loop. Runs fine on Switch.

Staying power
It rewards careful, patient players more than trigger-happy ones. A decent pick for fans of Bioshock-adjacent management, though it won't convert action purists.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You float through a wrecked space station picking which derelict ship to fly to next on a star map, then step aboard in first person to loot rooms for fuel, food, and scrap while dodging or fighting off robots and mutated crew. Combat uses simple ranged weapons you find lying around, like wrenches, pistols, and shotguns, and movement is straightforward with one stick to walk and one to look. The comic-book art style narrates your choices with dry captions, so even routine looting runs have jokes attached to them.
Your real goal is survival and eventually escape, which means constantly weighing whether to push further into a dangerous ship for one more crate of supplies or retreat before alarms bring security drones down on you. If your character dies, you do not get a game over; you simply wake up as a new randomly generated prisoner with different quirks, some helpful and some a nuisance, like a cough that gives away your position. Crafting stations back at your ship let you turn scavenged parts into permanent upgrades, so failed raids still contribute to your progress.
A full campaign runs somewhere around ten to fifteen hours, and the ship layouts and mix of enemies do enough shuffling to keep runs from feeling too repetitive early on. By the later hours the shooting itself is fairly basic and the interiors start to blur together, which can make the middle stretch feel like a slog. If you like a strategic layer on top of light shooting, and enjoy dry humor more than tense action, this is a comfortable, unusual pick.
