You steer Yoshi through stages built out of cardboard boxes, felt, and yarn, tossing eggs at enemies and eating fruit to fill a meter. Many levels can be replayed on a reverse path to spot items you missed the first time through, which rewards paying attention to the background. It is slow paced and low stakes, closer to a relaxed toy diorama than a tough platformer.
Gameplay video
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Screenshots & review notes

Overall
This is gentle, cozy platforming through and through, prioritizing charm over challenge in a way that some will find refreshing and others too easy.

Moment to moment
Flipping stages to explore their reverse side is a clever gimmick, though it rarely escalates into anything more demanding than mild curiosity.

Art and atmosphere
The papercraft-and-cardboard diorama look is genuinely inventive, giving every stage a handmade texture rarely seen in platformers.

Worth your time?
It's best suited for younger players or co-op with a less experienced partner, while series veterans looking for real difficulty may want to look elsewhere.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You guide Yoshi, a friendly green dinosaur, through levels built entirely out of cardboard boxes, felt, yarn, and craft supplies, so every tree looks like it was cut from construction paper and taped together. You move with the stick, jump with one button, and flutter in midair by tapping jump again, while a second button lets you gobble enemies and turn them into eggs you can then aim and throw at targets. The handmade look is immediately charming, with visible tape, staples, and cardboard flaps forming the scenery around you. Early levels ease you in with gentle jumps and simple egg-throwing puzzles that teach you to aim at things both close to the camera and far behind it.
The main goal on each stage is to reach the end while collecting flowers, red coins, and hidden poochy pups tucked into corners of the diorama. Once you finish a level normally, you can replay it flipped around to see the back of the set, which reveals a whole new set of hidden pups you could not see the first time through. This doubles the length of the adventure without repeating the same layout twice, and a typical level with both passes might take fifteen minutes total. Two players can share the screen and work through stages together, taking turns catching each other's mistakes.
On a normal playthrough this rarely feels difficult, since Yoshi has a generous safety net and rarely truly fails a level. What may test your patience is chasing full completion, since finding every last coin and pup across the flipped stages takes real persistence and a keen eye. It is an easygoing, good-looking game well suited to kids, newcomers to platformers, or anyone wanting a relaxed collectible hunt rather than a tough challenge.
