You explore a dense neon city as a hired gun, taking jobs from fixers and choosing whether to talk, sneak or shoot your way through them. You upgrade your body with implants that let you hack cameras, slow time or punch through walls. It is a long adult story, and this version includes the big expansion.
Gameplay video
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Screenshots & review notes

The verdict
This is a long, dense adult story set in a busy city, and it delivers plenty of choice even if the sheer amount of systems can feel like a lot at first. Deciding whether to talk, sneak or shoot through a job matters.

The mechanics
You take jobs from fixers and upgrade your body with implants that let you hack cameras, slow time or punch through walls. Missions can be approached in more than one way depending on your style.

Presentation
The city is packed with neon lighting and background noise that make it feel alive at night. Mature themes and violence mean it is not for younger players.

Staying power
This version includes the big expansion, which adds many extra hours of story. It suits players who enjoy long role playing adventures more than anyone wanting a quick session.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You walk the crowded streets of a dense, neon lit city as a hired gun, taking jobs from various contacts and immediately noticing there are several ways into almost every job, talking your way past a guard, sneaking through a vent, or simply shooting your way in with a gun in one hand and cover mechanics on the other. The stick moves you, one button aims down a weapon's sights, and another lets you crouch or duck behind cover, and within the first ten minutes you are usually already choosing between a quiet approach and a loud one for your very first job. Conversations often present a few dialogue choices that shape how a job unfolds, which takes some adjusting to if you are used to games with a single scripted line of talking.
The goal is loosely to build a reputation and complete a long personal story, but most of your actual time goes into taking on individual jobs, from simple fetch tasks to elaborate heists, and upgrading your body with implants that let you do things like hack a security camera remotely, slow down time briefly in a fight, or punch through a thin wall. Difficulty depends heavily on how you approach a job, a stealthy path can avoid a fight altogether while a loud one demands real skill with aiming and cover. The city itself grows more dangerous in certain districts, encouraging you to build up your character before wandering into them.
A session can be one focused job taking twenty minutes or a long evening of exploring side jobs and wandering the city just looking at it. It suits players who enjoy a long, mature, choice driven story and do not mind reading through dialogue and menus regularly, and this version includes the large story expansion released after launch. The honest drawback is that with so many systems, implants, weapons, and dialogue branches, it can feel overwhelming to a first time player before the pieces start to click together.
