A very fast racer with hovering ships skimming above futuristic tracks at speeds that blur the scenery. You switch your ship colour to match boost pads for extra speed, which gives you something to do besides steer. It is cheap, short and mostly about reflexes.
Gameplay video
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Screenshots & review notes

The verdict
This is a cheap, short racer built almost entirely around reflexes, and it delivers well on that narrow promise even if there is not much else to it. Speeds get high enough to blur the scenery quickly.

The mechanics
You switch your ship colour to match boost pads for extra speed, which gives you something to manage besides steering. Tracks are fast hovering courses above futuristic scenery.

Presentation
The neon tracks and glowing effects suit the high speed feel, and the music stays upbeat and driving throughout. It looks simple but clean at speed.

Staying power
Its short length means it is best for quick bursts rather than long sessions. It suits fans of pure speed and reflex challenges more than anyone wanting variety.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You pilot a small hovering ship skimming just above a futuristic track, holding down the gas most of the time while steering with the stick, and the sense of speed is immediate, scenery blurs past within the first few seconds of a race starting. One button lets you switch your ship's color between two options that correspond to colored strips on the track, and rolling over a strip that matches your current color gives a boost while the wrong color slows you down, so a big part of steering well is also timing your color switches correctly. There is no combat here, no items to pick up and throw, just pure speed and reflexes from the start.
The goal in each race is simply to finish first, and the entire challenge is built around memorizing a track's turns and its colored boost strips well enough to switch colors and steer at the same time without losing control at high speed. Tracks get progressively faster and more twisting as you progress, layering tighter turns on top of the same core color switching idea rather than introducing complicated new systems, so difficulty comes from needing sharper reflexes and better memory of each course. It stays close to just steering and switching throughout, without ever adding weapons or other distractions.
A single race is very short, often just a couple of minutes, making this an easy game to squeeze into a few spare minutes rather than commit a long session to. It suits players who enjoy pure speed and precise reflex based challenges without the noise of combat or items getting in the way. The honest drawback is that with no combat or story to speak of, it is a fairly narrow experience, and someone looking for variety beyond racing itself may find it grows repetitive after a handful of tracks.
