Axiom Verge gameplay
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#200Metroidvania · 2017 · Thomas Happ

Axiom Verge

You explore a strange alien world map, uncovering new weapons and tools that let you reach areas that were blocked off before, in the classic style of games built around backtracking with new abilities. One particular tool lets you glitch enemies and terrain to open up unexpected paths. It was built almost entirely by one person, and it wears its love of older exploration games openly.

Gameplay video

More Axiom Verge gameplay on YouTube →

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Screenshots & review notes

Axiom Verge screenshot 1: Why it lands

Why it lands

A loving throwback to classic exploration games that manages to feel fresh despite wearing its influences openly.

Axiom Verge screenshot 2: How it plays

How it plays

Glitch-based weapons add a clever twist to familiar Metroidvania exploration, rewarding curiosity about the map's hidden corners.

Axiom Verge screenshot 3: Style and score

Style and score

Its retro-inspired visuals and unsettling ambient sound design create a genuinely lonely, alien atmosphere throughout.

Axiom Verge screenshot 4: Who it's for

Who it's for

A great pick for genre fans craving something denser and stranger, though its old-school difficulty may frustrate newcomers to the style.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You control a scientist pulled into a strange alien world, exploring a large, interconnected map of caves and ruins from a side-on view, much like the classic Metroid games this one is clearly inspired by. The stick moves and jumps your character, while a growing arsenal of guns, unlocked by exploring, fire in different directions and patterns, and a unique weapon called the address disruptor glitches nearby enemies and even parts of the environment into different, sometimes helpful, behaviors. Your first ten minutes will have you exploring a small starting area with a basic gun, quickly running into a locked door or a gap you cannot yet cross, which is the game's way of telling you there is a new ability waiting somewhere else on the map.

Most of your time is spent doing exactly that, exploring outward from your starting point, fighting alien creatures with an ever-growing collection of strange weapons, and backtracking to earlier areas once a new tool lets you reach a previously blocked passage or secret room. Difficulty increases through tougher enemies and boss fights that test whether you have learned their attack patterns, and the map is dense enough with hidden passages that thorough exploration can meaningfully extend a playthrough, which typically runs twelve to fifteen hours for the main story. The story itself, about how the scientist ended up here, unfolds gradually and gets stranger the deeper you go.

Session to session the pull is uncovering more of the map and finding a new weapon or secret passage that finally makes an earlier dead end make sense. What may frustrate newcomers is that later bosses can spike in difficulty, backtracking across the large map takes real time since there is no quick travel, and the story is told in a cryptic way that some players may find confusing. If you enjoyed the exploration and secret-hunting of classic Metroid games, this is a faithful, well-crafted take on that same idea.

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