Divinity: Original Sin 2 gameplay
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#109RPG · 2019 · Larian

Divinity: Original Sin 2

You control a small group of characters exploring a fantasy island, and fights happen on a grid where fire, oil, water, and poison all react with each other, so stepping in the wrong puddle can set you ablaze. You can talk your way past guards, sneak around, or just charge in, and almost every quest has more than one solution. There is a lot to read and track, so it suits people who like slow, thoughtful planning over fast action.

Gameplay video

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Screenshots & review notes

Divinity: Original Sin 2 screenshot 1: Why it lands

Why it lands

Larian's masterpiece translates remarkably well to Switch, losing none of its ambition in the process. It remains one of the smartest, most systemic RPGs ever made.

Divinity: Original Sin 2 screenshot 2: How it plays

How it plays

Environmental interactions, elemental combos, and genuinely reactive combat make every encounter feel like a puzzle with multiple solutions. The learning curve is real but worth climbing.

Divinity: Original Sin 2 screenshot 3: Style and score

Style and score

It's not the prettiest RPG around, with some rough edges in animation, but its world design and writing more than make up for it. Performance dips occasionally in busy fights.

Divinity: Original Sin 2 screenshot 4: Who it's for

Who it's for

Four-player co-op and near-limitless build variety give it enormous replay value. A must for tactical RPG fans, though newcomers should brace for a steep onboarding.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You create or choose a character and control a small party from a top-down view, walking through detailed environments where nearly every object, from oil puddles to loose crates, can be interacted with or used against enemies. Combat is turn-based on a grid, and each character has a pool of action points spent on movement, attacks, and spells, so setting an enemy on fire, then flooding the area with water to shock everyone standing in it, is a completely normal turn. Party members can be other pre-made characters with their own personal quests, or, if you play with friends, other actual players, and up to four people can adventure together at once.

Your goal is to progress across a large island-hopping story roughly split into four acts, solving quests that frequently have multiple solutions depending on your skills, race, and past choices, and building up a highly customized party of specialists over dozens of hours. Fights against tougher enemies demand real positioning and planning, since a badly placed party member can get wiped out by an environmental combo just as easily as an enemy can. A full playthrough with a decent amount of exploring easily runs sixty to eighty hours or more.

The sheer number of systems, from armor types to skill schools, is thrown at you with fairly thin explanation, so the first several hours can feel overwhelming while you figure out what actually matters. Individual fights can run quite long once armor and status effects are stacked up, and reading text in handheld mode is noticeably small. It rewards players willing to push through a steep learning curve, and is best enjoyed either solo with patience or with friends who enjoy scheming together.

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