Another Code: Recollected Memories gameplay
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#57Adventure · 2024 · Nintendo

Another Code: Recollected Memories

You control a young girl piecing together clues about her missing father across two remade mystery stories, walking through detailed rooms and examining objects with a stylus-like cursor. The puzzles are gentle, closer to picking up on details in conversation than tricky logic tests, and a hint system is there if you get stuck. It reads more like an interactive storybook than a traditional adventure game.

Gameplay video

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Screenshots & review notes

Another Code: Recollected Memories screenshot 1: Why it lands

Why it lands

This double remake resurrects two quiet DS mysteries that deserved more attention the first time, even if the puzzles themselves remain fairly gentle by modern standards.

Another Code: Recollected Memories screenshot 2: How it plays

How it plays

Point-and-click investigation, item combining and light puzzling drive the pace, with a built-in hint system that keeps frustration from ever building too high.

Another Code: Recollected Memories screenshot 3: Style and score

Style and score

The visual novel-adjacent presentation is soft and storybook-like, matched by a score that leans into melancholy rather than mystery-thriller tension.

Another Code: Recollected Memories screenshot 4: Who it's for

Who it's for

A tidy pick for fans of narrative adventures who don't need combat or difficulty to stay engaged. It's a short trip, so don't expect it to fill many weekends.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You play as Ashley, a teenage girl who arrives at a strange, isolated place carrying a device called a DAS that lets her interact with the environment, and you spend your first minutes walking around a mansion examining objects with the stick and a button, reading notes, and picking up small items. The camera follows just behind and above Ashley in a fixed angle through each room, and puzzles usually involve looking closely at your surroundings, turning a dial, aligning a photograph, or figuring out a code left behind by someone from her past. This package bundles two separate adventures, an older mystery on an island and a newer one at a lakeside town, both rebuilt with new voice acting and updated character models so the two stories flow together as one experience.

Your goal throughout is uncovering what happened to Ashley's mother years earlier, piecing together memories through photographs, letters, and conversations with a strange cast of side characters who each hide their own small secret. Puzzles rarely require much more than careful observation and a bit of patience, and a hint option is always available if you get stuck for too long, so momentum rarely stalls for long. The story unfolds gradually across roughly fifteen hours combined for both games, with quieter, slower stretches of walking and reading punctuated by small emotional reveals.

Because the puzzles stay simple and forgiving, players hoping for a genuine mental workout should look elsewhere, since this is built to keep the story moving rather than to test you. The tone stays melancholy and thoughtful throughout, more concerned with family and memory than jump scares or tension. If you enjoy slow, narrative-driven adventures where the reward is uncovering a sad little mystery piece by piece, this quiet game rewards that patience nicely.

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