You play Mario's jumpy brother exploring a haunted hotel at night with a flashlight and a vacuum cleaner strapped to your back. Catching a ghost feels like wrestling a fire hose, you shine the light to stun it, latch on, then yank the stick the other way and slam it around while furniture smashes everywhere. Every floor is a different theme, from an Egyptian tomb to a movie studio, and a second person can join in as a green goo copy of you.
Gameplay video
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Screenshots & review notes

The verdict
This might be the best Luigi has ever looked, blending spooky slapstick with genuinely clever puzzle design across a hotel full of memorable characters.

The mechanics
Gooigi lets you solve puzzles from two angles at once, and the vacuum-based combat has enough physicality to make every ghost fight feel a little different.

Presentation
Each floor has its own visual gimmick and soundtrack cue, and the animation work on Luigi's nervous reactions alone is worth the price of admission.

Staying power
ScareScraper multiplayer adds a fun co-op wrinkle, and while the main campaign isn't especially long, its density makes it worth revisiting for missed gems.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You play Mario's cowardly brother, who checks into a fancy hotel for a holiday and finds that it turns haunted at night and his friends have been trapped inside paintings. Armed with a flashlight and a vacuum cleaner strapped to his back, you creep from room to room, sucking up curtains, shaking coins out of furniture, and flinching at every noise. The whole thing is played for laughs rather than scares, so it is fine for kids.
Catching a ghost is a small physical drama. You shine your flashlight to stun it, fire your vacuum to latch on, and then it tries to drag you across the room while you pull the stick the opposite way to fill a meter. When the meter fills you slam the ghost into the floor repeatedly, smashing tables, vases, and lamps in a burst of slapstick destruction. Later you get extra tools, a burst of air that knocks you upward, a suction plunger you fire at heavy objects to yank them apart.
Each floor of the hotel is a totally different theme with its own boss, an Egyptian tomb, a medieval castle, a film studio, a pirate ship in a flooded ballroom. The puzzles are mostly about noticing something in the scenery and working out which tool applies. When you get stuck there is Gooigi, a bright green gelatin copy of yourself you can swap to who squeezes through metal grates and walks over spikes but dissolves in water. A second player can pick up a controller and play as Gooigi for the entire game, which makes it a lovely one to play with a child.
