Everybody 1-2-Switch! gameplay
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#55Party · 2023 · Nintendo

Everybody 1-2-Switch!

You and up to ninety-nine other people use your own phones as controllers while the Switch screen runs the show, playing quizzes, races, and goofy dares as a big group. It works best as party entertainment for a crowded room rather than something to play by yourself. Setup with that many phones can take a bit of fiddling before everyone is ready to start.

Gameplay video

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Screenshots & review notes

Everybody 1-2-Switch! screenshot 1: Overall

Overall

It leans hard into spectacle over depth, which makes it a poor fit for solo play but an absolute riot with a room full of people who don't normally play games.

Everybody 1-2-Switch! screenshot 2: Moment to moment

Moment to moment

Turning phones into makeshift controllers for quizzes and dares is a clever bit of engineering, even if the minigames themselves are simple by design.

Everybody 1-2-Switch! screenshot 3: Art and atmosphere

Art and atmosphere

Bright, game-show visuals and enthusiastic hosts keep the energy up, though on your own the whole presentation feels a little hollow without a crowd reacting.

Everybody 1-2-Switch! screenshot 4: Worth your time?

Worth your time?

This is squarely a party game for big gatherings, not something you'll boot up alone. If your friend group loves silly social games, it earns its keep fast.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

You gather everyone in the room and hand out phones instead of controllers, since this game turns each player's smartphone into a simple remote with buttons, a tilt sensor, and a camera, all connected to the TV over the same network. There is very little setup beyond scanning a code on screen, and once everyone is connected the game walks the whole group through a short instructional screen before each minigame starts. Some games have you racing horses by tilting your phone like reins, others have you matching colors as fast as possible, and a few use your phone's camera to have you make faces or poses for the group to judge. Because everyone uses their own phone, there is no scramble to find enough controllers, and you can fit a genuinely large group of players into a single round.

A typical session is a series of short rounds, usually a minute or two each, strung together into a party playlist that keeps switching between quiz questions, physical motions, and reaction tests, so no single game overstays its welcome. As the group plays more rounds you unlock new minigames and modes to mix in, and a good host can pick and choose favorites to build a smoother party out of a very large menu of options. The strongest moments are things like the horse race and a balloon-popping relay, which get genuinely loud and competitive with a full room.

Not every minigame lands equally well, and a handful feel like filler you tolerate to get back to the good ones, so it helps to have a host willing to skip around the menu. It also offers very little if you are playing alone or with just one other person, since the format is built entirely around a crowd. If you are hosting a birthday party, a family gathering, or any night where getting a dozen phones talking to a TV sounds more fun than frustrating, this earns its keep as an icebreaker.

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