You and a team of movers have to clear furniture out of increasingly ridiculous locations, tossing couches through windows or squeezing oversized objects down narrow hallways before time runs out. Physics rarely cooperate the way you expect, so plans fall apart in funny ways more often than not. It is a lighthearted co-op game best played with people you do not mind yelling directions at.
Gameplay video
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Screenshots & review notes

The verdict
A cheerful, chaotic successor to the Overcooked formula that swaps cooking for furniture-flinging silliness.

The mechanics
Physics-driven puzzles reward creative problem solving as much as raw speed, keeping levels fresh throughout.

Presentation
Its bright, cartoonish art direction matches the absurd premise perfectly, colorful and inviting for players of all ages.

Staying power
A great pick for cooperative play with friends or family, though it's a much shorter, lighter experience than its inspirations.
Frames captured from the gameplay video above; notes are our own take on the game.
What it's like to play
You and up to three friends each control a mover, and your job in every level is to grab furniture and household items and get them into a waiting truck before time runs out, using simple pickup and carry controls that let you also throw items when needed. The physics are exaggerated on purpose, so a couch can bounce off a wall, or you might realize it is faster to throw a chair through a window than carry it out the front door, and levels are built with these shortcuts in mind. Your first ten minutes in a simple house will teach you the basic carry-and-load loop before quirkier level gimmicks start appearing, like a house that is slowly sinking or furniture that is oversized and needs two people to carry.
Most of your time is spent working through around thirty levels, each built around its own gimmick, like a haunted house with ghosts in the way or a moving plane with a shifting floor, and difficulty increases as levels demand tighter coordination between however many players are helping. Bonus objectives, like breaking every window in a level or finishing within a stricter time limit, give you reasons to replay levels you have already cleared, and assist options can slow the game down for players who are struggling. A full campaign with a full team of players takes around ten hours, a bit longer solo.
Session to session the appeal is watching plans go wrong in real time, like two players wedging a sofa into a doorway at the exact same moment, which turns frustration into laughter more often than not. What may frustrate newcomers is that the loose physics can genuinely work against you at bad moments, snagging furniture on doorframes when you are trying to beat the clock, and playing alone removes most of the comedy of the shared chaos. If you already enjoyed Overcooked and want a similar co-op experience built around moving day disasters instead of cooking, this fits right alongside it.
