WarioWare: Get It Together! gameplay
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#43Party · 2021 · Nintendo

WarioWare: Get It Together!

You play through dozens of five-second microgames, each one just telling you a single verb like jump or catch before throwing you into it. Each of the game's characters controls differently, one might run and jump while another only swims, so you are constantly relearning controls on the fly. It is best played in short chaotic bursts with friends rather than as a long solo session.

Gameplay video

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Screenshots & review notes

WarioWare: Get It Together! screenshot 1: Why it lands

Why it lands

It's as gleefully unhinged as WarioWare always is, though asking players to control a cast of oddball characters instead of simple cursor inputs adds a layer of friction some will love and others will resent.

WarioWare: Get It Together! screenshot 2: How it plays

How it plays

Microgames fly by in a second or two, and because each character moves differently the same joke can demand totally different reflexes each time. It's exhausting in the best way.

WarioWare: Get It Together! screenshot 3: Style and score

Style and score

The art style is as garish and lovable as ever, a scrapbook of clashing aesthetics held together by manic energy and a soundtrack that never lets up.

WarioWare: Get It Together! screenshot 4: Who it's for

Who it's for

Multiplayer modes make it a great party pick for short sessions, but solo play in long stretches can wear you down. Perfect for people who like their games loud and brief.

Frames captured from the gameplay video above; notes are our own take on the game.

What it's like to play

Rather than just tapping a button when told, you actually control a character, chosen from a cast of eighteen, who moves around the screen to complete each five-second microgame, whether that means flying up to dodge something, running to catch a falling object, or swinging a sword at the right moment. Each character controls completely differently, so the same tiny challenge, like popping a balloon or catching an apple, feels like a different game depending on who you picked. Microgames fly at you back to back with almost no warning, so a session often feels like a blur of quick reactions and a a little bit of panic. The presentation stays true to WarioWare's usual loud, silly cartoon style throughout.

Most of your time in story mode is spent working through sets of microgames strung together with a rising speed and difficulty, occasionally unlocking new playable characters and boss-style challenge stages along the way. This mode is built with two players in mind, letting you and a friend share the same handful of characters and microgames at once, which quickly turns into a friendly, chaotic mess. A separate Variety Pack adds ten longer competitive party games for groups, and a weekly online Wario Cup challenge gives you a new set of microgames to chase a high score in each week. A full solo run through the story can be finished in just a few hours.

Session to session, this is at its best with a second player next to you, since the shared chaos of trying to control your own character while a friend does the same is much of the fun. What might frustrate you playing solo is how quickly the story wraps up, and certain microgames repeat often enough to start feeling familiar. It is a strong pick for two-player couch sessions and fans of the series' fast, absurd sense of humor.

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